Archive for October 2007

Mac Vs PC Analogies

Since I am already on my commercial soapbox, I might as well continue with the discussion of the 20 year advertising war between Mac and PC. This is a Mac driven war and, to give the company credit, it has generated some great commercials. An amazing number of these commercials rely on analogy to communicate the superiority of the Mac to the PC.

The first of these commercials was the 1984 “Big Brother” commercial. It is considered to be a groundbreaking commercial by many in the advertising industry.

Beautiful! The analogy? That PC clones created a clone-like hive mentality with Big Brother IBM setting the standards for a monotonous and bleak computer experience. Ground-breaking, liberated, unique Macs would save us from this and bring color back into our world.Subsequent Mac vs PC commercials over the intervening years continued this theme using a range of analogies to communicate the superiority of the MAC over the PC. For example, the analogy of the PC Intel Pentium II chip to a snail:

And this one comparing the PC 2000 bug to 2001: Space Odessey’s HAL:

What I haven’t liked are the current slew of MAC vs PC commercials, mainly because the analogy doesn’t hold up for me. Now don’t take me wrong. I like both Macs and PCs. I’ve used both over the years and think they are equally useful, each in their own way. The reason the analogy in the new set of commercials doesn’t work for me is that the idea being communicated by the commercials through a variety of analogies (the bloated PC commercial, the PC that can’t speak to the Japanese “camera” commercial, etc) is that Macs are “fun” and PCs are for work. My experiences with both is that it is just the opposite. Most MAC users I know are in the arts or advertising and they appear to spend all their time slaving at their computers. If they want to play, there are precious few games they can play with. The “fun stuff” pushed by Mac just appears to be tools for artistic professionals to do their jobs. Kind of sad.This is actually relevant to the use of analogy for communication. By using an analogy to tap into user’s existing knowledge, you tap into ALL of that knowledge. This is actually one of the problems with using analogy to communicate and why it is so important to choose the correct analogy to describe an innovation or to make a point. All the conceptual baggage comes packaged in an analogy - the good with the bad. By activating that knowledge in the audience, you run the risk of them making some unwanted inferences (should any exist). In my case, the knowledge of how Mac users actually use Macs runs counter to the message implied in the commercials and just rubs me the wrong way.

This is not a good way to win friends and influence people.

The clip below illustrates several of the current Mac vs PC ads strung together for those unfamiliar with the commercials just discussed:

Analogy for Communication

I ran across this great commercial for EDS that draws an analogy between the services offered by EDS and cat herding.

Where is the analogy? At the very end when the announcer says “In a sense, this is what we do. We bring together information, ideas and technologies and make them go where you want.

This is an excellent example of how analogy can be used to communicate about innovation. One of the problems with trying to sell an innovation or even describe it to others is that, by definition, an innovation is new and people’s lack of knowledge of the innovation prevent them from fully understanding its benefits and function.

Analogy, by its very nature, uses the familiar to explain or make sense of the unfamiliar. This is why it is a common tool of educators.

By describing an innovation in terms of knowledge people already possess, it is possible to convey the essential characteristics of the innovation with a minimum of effort. This is done by tapping into the audience’s existing knowledge. This is absolutely essential for a company such as EDS that deals in intangibles…innovative intangibles at that. The customer is going to need a concrete concept to relate to in order to understand their services.

As EDS’s commercial demonstrates, a little bit of humor also helps.

Bad analogy

Bad analogy 1

So, the question is “Is Ratbert making another bad analogy?” I believe the answer to this question depends on the mapping between the source and target domain.

Quick refresher: “Source domain” refers to the domain/knowledge from which the information is being “imported” so to speak. In the case of the cartoon, the source domain would be knowledge about the aging of good wine.

“Target domain” refers to the domain/knowledge to which the information is imported or the analogy is being drawn. In the cartoon, knowledge of Ratbert is the target domain.

“Mapping” refers to the drawing of correspondences between the source and target domain. In the cartoon, this would involve establishing the ways in which Ratbert is like a fine wine and herein lies the determination of whether this is a good or a bad analogy.

Ratbert is making the correct inference for this particular analogy - that Dogbert is saying that initially Ratbert’s wisdom may be lacking but over time will improve with age.

However, in verifying this inference, Dogbert reveals that there is more to the analogy that meets the eye.

He is probably quite correct in making the statement that the analogy holds to the extent that Ratbert resembles a grape.  The crux of the matter is exactly HOW Ratbert resembles the grape.

If the resemblance is confined to the fact that Ratbert is  round, covered in a thin skin, and grape-colored, then the analogy falls apart. However, if it is because Ratbert shares some of the structural characteristics with grapes that result in fine wine (thick skin, late to ripen, possessing complex flavors that are only revealed with age), the analogy holds.  In other words, analogies succeed, not because of physical similarities between the source and the target domain but because of structural similarities.

For Ratbert’s wisdom to age to perfection with time, the wine analogy would suggest that it would help for him to have a “thick skin” (the better to withstand the ravages of the environment), be “slow to ripen” (play, not take life too seriously, take each stage of life as it comes and gain a range of diverse experiences in the process) and be a complex individual with many facets to his personality and many interests.

The structural mapping between source and target domain is the critical component to the success of an analogy.  When the mapping only involves mapping the surface features between domains, you have a useless or even misguided analogy at worst and a trivial analogy at best.

Insight, inferences, problem solutions,and effective communication are all made possible by the  structured mapping of correspondences between the source and target domain.

The greater the depth and complexity of the mapping - the better the result.  Not an easy task by any means but one well worth the effort.

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